Eden Games' delay is much appreciated a fair amount has been improved, but this is essentially the same game released months ago. The solution? Tweak here and there and you've got the game they always intended to deliver. Here, we pickup on a patch mentality: the developers assumed the original game was fine from a core standpoint, but little issues held it back. ![]() ![]() The developer Eden Games decided that the PS3 version would be put on hold, so they could address control and camera issues, as well as fine-tune particular sections of the game. Yet, when Alone in the Dark hit its first batch of systems (the 360, PS2, Wii, and PC), critics were sharp in their commentary, giving the horror title mixed marks, complimenting some of its innovative intentions, but condemning much of their implementation. Seeing the main character repel down the side of a crumbling building and combine a can of mosquito spray with a lighter to form a makeshift flamethrower made for a nice series of gameplay vignettes, showing that a lot of creative potential was going into the game. ![]() When the first snippets of gameplay started to crop up on the Internet (always guided by a member of the development team) there was a pairing of genuine hope with the hype. Alone in the Dark is one of those games that demos well.
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